Academic year
2012/2013
Seeds of Eternity is a video game developed totally in UDK. The story is about an adventure in a fantastic world threatened by a a great danger. Into the game,developers put several messages on topics such as the relationship between man and the environment and his obsessive search for control over time and death. Developers used 3ds Max and ZBrush for the realization of the models, Maya for Rig and Animation, Photoshop for Graphics and Textures, and UDK for the realization of the game.
Project by: Alessandro Albergoni, Manuel Capitani, Daniele Cattaneo, Stefano Grazioli and Andrea Ricagno