Academic year
2023/2024
The purpose was to utilize the production technologies covered during the course, such as CNC milling machines, laser cutting, silicone casting, and various 3D printers including filament, sintering, and powder printers. Additionally, students were required to present an electronic interaction using the Arduino programmable platform.
PINBALL DOJO is an idea by Beatrice Albiati, Emilio Facchetti, Yasmine El Hajji, Andrea Scotti, and Liz Wong, inspired by a classic pinball machine. Each player launches marbles onto their own field, using a finger flick to shoot them out of the channel and adjusting the strength of the launch by pulling more or less forcefully. The playing field is a slightly inclined surface equipped with holes where obstacles can be placed. The goal of the game is to score by getting the marble into the opponent's goal. Every marble that successfully passes through a designated goal earns the player 1 point. Every two points scored, the central led lights up in a random color, determining which obstacle the player who scored can add to the opponent’s field. The game is won when one of the two players reaches the maximum score of 10 goals.